incursions_and_excursions

Incursions and Excursions

  • Incursions are times when powerful entities apply their own rules to the world and trigger an encounter where they will attempt to influence things on site.
  • Excursions are times when powerful entities create an opportunity to travel to another location where their own rules will apply, in order to achieve some objective.
  • During Incursions and Excursions, ribboned items can be used by anyone.
  • Incursions will be sprung at short notice but never during mealtimes and never inside Base Camp.
  • Excursions will be advertised at least an hour in advance.
  • The special rules for Incursions and Excursions will always be made available before any combat occurs.
  • Security Incidents are times when real world enemies of the Foundation will attempt to enter the site and achieve an objective but no special rules apply.

Often the presence of Foundation staff and multiple Anomalies will attract the attention of other Anomalies to an area. More often that perhaps the Foundation would like, this can result in them influencing the area as other entities – or perhaps entities influenced by those Anomalies – attempt to enter the area. This can take the form of just general purpose “attacks”, but also more subversive incidents such as “hauntings” or “raids” on certain key locations.

During these Incursions, the normal “real world” rules of combat are changed by the Anomaly causing the Incursion. These will be detected in advance of the Incursion – usually forming the best advance warning of it happening – and distributed to staff. Incursions usually end after entities have been either neutralised or repelled, though occasionally specific objectives might need to be achieved to end it.

Some Incursions will be combat-oriented, others will not be and Characters will need to find non-violent means to repel or handle the entities infringing upon their site.

Incursions will never be able to enter Base Camp and will never be briefed to attempt to do so.

While Anomalous Incidents will generally be confined to the specific site they're at in the Real World, the influence of certain powerful entities can result in opportunities to travel to different locations in the real world or occasionally into different dimensions. These opportunities will always be advertised at least an hour before they happen, list a maximum number of attendees, and detail the specific changes to the combat rules of the real world that will be in effect.

Excursions will leave through a predefined location and then head out for around 15-20 minutes during which time investigators are expected to be attempting to achieve some objective or objectives while also repelling the harmful effects of entities in the area. For example, heading to a location to receive an artefact while entities attempt to protect it, or attempting to escort someone to a location without being killed by entities.

Usually Excursions will involve a mixture of combat and non-combat roles, but around half will be strictly non-combat in nature. That doesn't mean, of course, that something horrible can't happen to you…

Sometimes the things to worry about aren't extradimensional beings but rather the greatest danger: other people. Sometimes “real world” security incidents will occur where Characters who aren't meant to be in the area will arrive and need to be redirected or “taken care of” in the case of enemies of the Foundation.

OC Note: The site for Anomalous events will always be for the exclusive use of the game so you can assume anyone wandering in is a member of Crew to be accosted as you like. If in doubt, you can ask a Ref if you think someone outside of the game has wandered onto site by accident.

  • incursions_and_excursions.txt
  • Last modified: 2025/01/05 14:46
  • by 127.0.0.1