Table of Contents

Acceptable Themes

Anomalous is a game geared toward mystery, dread, and suspense, but there are some themes we would like to remind attendees to be particularly sensitive about, and some which have no place in this game.

We also want to note that while the game is set in the 1990s, we are adopting a “vintage style NOT vintage values” approach to a time that was generally less progressive than now. This means that while we will select and appreciate some things from the decade for the purpose of aesthetics and technology level, but our moral values and themes are firmly planted in the modern day.

Themes listed here as “Sensitive” may occur during the game, but please use them responsibly and be aware these themes are sensitive. If you are not comfortable with a theme being explored in a scene you may use the safety calls to disengage. If someone asks you to stop pursuing a topic of conversation, do so without question.

Themes listed as “Restricted” will not occur during the game and you should not make reference to them in play, in back story, or in any other way. Ignoring this rule is a good way to get yourself removed from the game.

If you have any questions at all about these, please do contact contact@unlikelystories.co.uk or speak to a member of the Core Team at an Event.

This page covers themes we don't want to appear in the game – see Style and Influences for the themes of the game we do want.

Sensitive Themes

Sensitive themes that may occur:

Restricted Themes

Restricted themes that will not occur at any Unlikely Stories event:

Restricted themes that will not occur at Anomalous: